Will you help the Monsters' revolt or will you stop them siding with the Humans?

Gameplay

Simulacrum is a turn-based roguelike. You can choose which side are you on and who is the hero you will start with.
Crawl into each floor and defeat those who will try to stop you, gain new allies and buy powerups from the Hand Merchant!

Controls

  • Left Button Mouse Click  on a free tile (blue during combat) to move
  • Left Button Mouse Click  on an highlighted enemy to attack
  • Right Button Mouse Click to switch between normal and special attack 
  • Space to pass your turn 
  • Enter or Left Button Mouse Click to continue dialogues 

Development

This was my fourth game jam, the first one lasting more than 2 o 3 days. I poured a lot of hours into the development of this game, during the timespan of a full week. After struggling with getting a decent idea in the first couple of days, I settled for a sort-of strategic turn-based game with classical monsters against humans. The whole "Revolution" theme has not been developed as I thought initially, since I had to spend a lot of time with the basic mechanics of the game, fighting some nasty bugs that plagued the development for several days, while managing to organize what is for now the most complex game that I've made. I had planned many more events outside of the combat, where the Revolution side of the game would have been explored more, with moral choices that would have affected the outcome of other connected events, and so on. In my opinion the game as it this falls short when it comes to variety, since the floors, despite being procedurally generated, always play the same way, with basically nothing inside them. I will most likely expand the game, since I feel that all the effort that I put into it would be wasted if I leave it as it is now. I still have a lot of ideas that hopefully can turn this into a fully-fledged game.


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Credits

  • My sister for putting up with when I talked about the game when she obviously wasn't interested
  • Pzicood for extensive/excessive playtesting and suggestions
  • Me for programming, art and sounds

Changelogs

Version 1.0.1

  • Added the wildcards in the splash screen
  • Fixed a bug in which the Merchant would mess up the buttons when displaying more than 3 items
  • Fixed a bug in which items bought could be given to a different character from the one that was chosen

Known Bugs (hopefully soon to be fixed)

  • Stairs appear over the characters when they are walked on them
  • Some diagonal movements are possible while others are not
  • The characters panels in the Merchant event can partially occlude the buttons of the items
  • After completing a run, the floor number and the rings' one are resetted but not updated visually

Download

Download
SimulacrumWin1.1.zip 35 MB
Download
SimulacrumLinux1.1.zip 36 MB
Download
SimulacrumMac1.1.zip 35 MB

Comments

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honestly great game dont know if its possible to get characters in game with special attacks that arent your starting character since my team is constantly full but still fun game

Thank you very much!
Originally there were many more types of items planned that would have made characters more unique (including those that join you along your runs), but eventually I stopped working on the game before reaching that point

found a softlocking bug, when you have only have one character on your team and that character doesn't have a special attack, if you buy the special attack refill from the hand the game will soft lock and instead of it asked which character to put it on the text "what do you want" will appear but no cancel button.

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Thank you for your feedback! Currently the game is no longer on development, as I didn't even think that someone would be playing it after the jam for which it was created ended, but I'll try to find some spare time to fix this

Great game! I really enjoyed it. :)

Thank you!