MADTronics

A lot of... steps to make something very trivial like moving or jumping (or just a lot of buttons).

Important: the knobs movement can be a bit clunky, move your mouse horizontally to use them with ease.

Description

If you ever wished to execute an annoying amount of tasks to do something like moving, jumping or shooting in a platformer, or if you simply have a fetish for cockpits, then this is the game for you.
Use the terminal to execute commands and control the robot until the end of the level.

Development

The game was developed in Godot, from Saturday morning to 3 minutes before the deadline. All of the game's sprites and graphics were created by me. The shooting, movement and the explosion sounds were made with BeepBox, while I recorded a pen and a light switch to create the other sounds.

This is my first attempt in creating a  graphical game (I did a text adventure for another jam not so long ago). I didn't manage to add other control "minigames" that I had in mind, and also other sounds, enemies, levels and various graphical effects.  My main regret was not having enough time to create a musical background, but I'm still quite satisfied in how the sounds turned out to be. 

Known Bugs

I assume that once the Jam is finished, I can't upload a new version of the game, so I'll report here all the bugs that will come up, eventually.

  • The "HELP" command says that "MOVE" makes the Robot move to the left, while it actually goes to the right


Made for Quarantine Game Jam 2020

Comments

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I didn't understand anything haha, you don't understand how to move it.

Quick tutorial: turn on the command board, type the command that you want the robot to execute and then follow the instructions!

I've made a lot of tries to make it move... But every time at some random point the game refuses to accept my input. Like it says "activate switches 1 and 2" and once I've done that, and even hit play, nothing happens. BTW, are the switches and knobs are the same thing? Cause at some point it asks you to turn on some switches, at the other point - the knobs.

P.S. I personally think it is OK to upload a new version of a game if it fixes a gameplay-breaking bug. Quarantine Jam doesn't have a specific rule on this, but Ludum Dare allows it as long as you're not including new functionality and clearly specify the bug fixes in the game description.

The switches and knobs are completely different, so it does make a difference. I haven't had any problems or bugs with inputs, nor anyone has reported such things, so I guess that you misunderstood something in the instructions (?)